This trend is anticipated to continue, and in the next few years 6-core CPUs will likely grow in popularity for gamers. CPUs with more cores are rising in the market share.
4-core CPUs have become the mainstream configuration in the PC game market today. In the past ten years, PC processors have greatly improved. In this article, the performance of DirectX* 11 and DirectX* 12 multithreading APIs is evaluated on advanced multicore processors and typical graphics hardware, the primary factors affecting multithreaded rendering performance are analyzed, and the relevant optimization methods are explored as well.
Adding multithreading to the rendering step is an effective means to address the performance issue without losing content details. The renderer of a game engine is often a performance bottleneck from the CPU side.